What aspects of VR technology can benefit STEM teaching today?

When experiencing virtual content with a VR hood, what is presented to the people is a virtual world, a world that you can't think of and that you can't see. For the education community, this approach is widely believed to provide an opportunity to dramatically improve the effectiveness of teaching through immersive experiences.

After an unprecedented period of enthusiasm and the subsequent cooling period, the application of VR technology in education has gradually entered a "down-to-earth" stage. Numerous companies and educational institutions are working together to develop VR teaching content that is affordable and truly applicable to both teachers and students. John Stokoe, head of strategic development at Dassault Systèmes, a well-known French 3D software developer, recently wrote an article focusing on the latest developments in VR's STEM teaching.

Many people in the education industry agree that the biggest feature of VR is that it can make students completely addicted to teaching. Although teachers want students to concentrate, they also know that students won't or can't do it—in contrast, students spend hours of “study time” to concentrate on playing games, and all-nighters also Not uncommon, but there are only a handful of people who spend the same amount of energy on learning.

The current education system is considered to be “disputed” by many students, and not all students with poor grades are gangsters or lazy people. In many cases, the existing education system is not suitable for them, and only boring and negative are brought to them.

There is a lot of evidence that students can benefit from the immersive teaching provided by VR technology, regardless of their grades. The game, which can be played for hours, proves that people can easily concentrate on learning for such a length of time - and in the process, people don't even realize they are learning.

Games and interdisciplinary cooperation

Many gamers are keen to use VR eye masks, because eye masks give them a feeling of being immersed in a virtual world. With the upgrade of hardware and software, the price of such devices has begun to become reasonable: such as Google's cardboard VR glasses. The refresh rate is higher, and the price of high-end equipment with manual control and dynamic capture is gradually reduced to a range that people can afford.

Turning the gaming experience into an educational app can engage students in their full participation, helping them gain the benefits of learning in a virtual world. In fact, students of any age can be attracted to the virtual world, so this technology can also be applied from pre-school to higher education, even on-the-job training.

The data shows that only the UK needs 70,000 new engineers each year to fill the current “skill gap”. A serious problem facing science and engineering education at present is that students are isolated from each subject. Job seekers and employers face the same challenges in an employment environment that requires interdisciplinary and cross-organizational team skills.

Dassault Systèmes, where I work, is working with a number of universities to solve this problem. One of the solutions is to help science and engineering students around the world collaborate on the same project and use their knowledge in different fields by using smart 3D models in the cloud as shareable resources .

Working in an interdisciplinary team also means learning to share, share and combine their experiences and skills. This approach enhances the employer's ability to learn and the skills acquired in the future to better meet the requirements of the future employment environment.

Virtual world in STEM teaching

For the STEM discipline, the virtual world is easy to complement the traditional way of teaching, replacing many 2D teaching methods that cannot attract students. By walking into the virtual world, teachers and students can understand "what makes learning fun and engaging" and how to do this and the reasons behind it.

Although VR can be used in most disciplines, this technology is especially suitable for STEM teaching or engineering training. This is because highly realistic 3D visual content, including 3D simulation animations, can present very complex products, processes and systems.

VR has obvious advantages in this regard. For example, students can understand the virtual aircraft engine configuration without having to own an entity. This has a considerable impact on cost savings – not only to increase cost-effectiveness, but also to significantly reduce the risk of student injury.

Through the virtual engine, students in the entire class can observe each detail at the same time to fully understand its construction. In addition, VR technology can simulate the operation of the engine, and students can even observe from inside the machine during its operation - this is impossible in real life, only VR has taken the learning experience to a new level.

Dassault is currently working on the 3D language, such as design, architecture and engineering, in collaboration with major educational institutions including 40 UK universities, through digital simulation based on the 3DEXPERIENCE platform we developed. Benefiting nearly 5 million students worldwide.

One of the projects is to create visual 3D models of cars, motorcycles and antique cars for young engineering students, so that they can understand and think about theoretical concepts in a virtual world in an attractive way.

Based on Dassault's digital 3D model, students are encouraged to apply what they have learned to these models. Some middle school students have already created virtual works including fishing rod reels, blenders, cars and robots that can break the speed record – everything is done in the VR world.

VR applications outside the classroom

In addition to classroom instruction, the use of virtual content and VR hardware allows students to conduct their own projects during off-campus, thereby truly packaging the course content for independent study while overcoming the weaknesses exposed in the school. As with games, they get instant feedback and rewards when completing mission upgrades.

Vocational training can also use the same approach – creating a virtual environment where trainees can experience dangerous activities without putting any real risk on the trainees and instructors.

For example, building a nuclear power plant, mine, or refinery in the VR world means that people can learn processes and practices in a safe environment, and gain the confidence and experience they need in a real-world environment. This type of training allows people to experience dangerous situations such as leaks, floods or fires in a virtual environment and learn how to respond.

Developing digital content is also educational in nature, and students can adopt industry-leading design simulation applications like SOLIDWORKS. The development of the VR world combines many different disciplines and learns from each other through cooperation. In contrast, this allows innovation to continue to emerge as a result of the convergence of different fields, subjects, and ideas.

Inject vitality into education

In the field of medicine, Dassault now shows how 3D modeling can revolutionize personalized medicine through the Living Heart project: virtual hearts created based on patient data give medical professionals the opportunity to simulate their specific activities, as well as simulate blood and nerves. , stent and pacemaker surgery.

This is a big step forward for doctors, surgeons, and equipment manufacturers, so that they can finally see the individual's heart condition and its problems in a virtual way from all angles.

Many projects like this show how "things" work, how they relate to each other, and how they transform between virtual and real world. At the same time, portable devices also allow people to work anywhere, so that people can remind themselves to upgrade their skills when needed, resulting in significant cost and time savings and educational benefits.

Of course, subjects other than STEM can benefit a lot from VR technology. For example, VR allows students to “travel” into the past to learn history in the virtual world, learn physical and social geography through virtual models, and even allow students to see extinct creatures again. If we add AI technology, we can even simulate board, court or other scenarios.

Creating and deploying a virtual world in education is not only cost-effective, but can also be rapidly scaled up. In India, for example, the use of VR technology has become part of the Digital India and Skills India programs, including thousands of training partners and nearly 55 million students who are working to catch up with other countries through knowledge. The dream of becoming the world's skill capital.

With the popularity of advanced software applications and hardware technology, more and more people will observe and experience the real world in the virtual world in various ways in a new and more comprehensive way in the next few years. Learn. VR's ability in education has been well documented, and its potential in education and training is not exaggerated to say that it is limitless.

(Original author: Dassault Systemes strategic development director John Stokoe)

Source: British Education Weekly

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